There would be things that might look oddly familiar. Fear not, these are mostly references to author’s favorite fictional universes.
Basic principles
Technomancy is another way of using magical energy. Unlike Alchemy, Technomancy’s main purpose is to operate mechanisms, machines and computers via a stream of said energy, establishing a connection between the Technomancer’s mind and a machine. Given that he/she understands how the machine works, it can be used from a distance, and without directly manipulating it.
Early Technomancy and the Cult of Machine Spirit
Because of the cult of Mata Nui’s declined popularity, for over fifty thousand years a Cult of Machine Spirit became prominent among the Technomancers. Technomancy itself originated in the southern districts of Metru Nui, the first Technomancers being Ko-Matoran and Toa of Ice. Because of their highly religious and conservative ways, the Ko-Matoran believed that Technomancy was a gift from the Great Spirit. They spread the belief that the Great Spirit is in everything, even in machines. To this end, Technomancers have invented a wide variety of rituals and accessories – mostly seals and engravings – to improve their spiritual link with Mata Nui.
Perhaps surprisingly, their efforts were successful, and confirmed the Technomancers’ belief that the Machine Spirit watches over and understands them. In fact, all the seals, runes and similar objects are imbued with a strong energy imprint of the Technomancer that created them. This creates a strong bond between the machine and its master, which is why the effectiveness of Technomancy increases dramatically through the use of seals.
Such “intuitive” Technomancy became the foundation for further development not only of the Machine Spirit cult, but of all other Technomantic abilities too. Thanks to the Technomancers, it is possible to create and implant a wide variety of augmentations such as artificial limbs and technical interfaces.