Every now and then, magic can fade. In order to keep it strong and healthy, you have to exercise it. Of course there will always be times when something else is more important than your craft, but there is always a little something you can do to keep it going.
-Whisper an incantation over your lil’ cup of tea.
-Pray to your deities as you fall asleep at night.
-Carry a tiny crystal in your pocket.
-Scribble a quick happiness sigil on your arm before school or work.
-Give your pets some treats you have bewitched.
-Recite affirmations when you get ready to go somewhere in the mirror.
-Light a stick of incense while you’re cleaning or just sitting around.
-Add little thoughts to your grimoire.
-Sleep with your tarot cards.
-Play some witchy music.
-Set out a couple jars to collect rain water.
-Cleanse your home while cleaning.
-Set aside at least one day a month to devote entirely to your craft.
Hope all of you guys enjoyed and if you’d like more ideas then feel free to request! In the meantime, have fun and happy bewitching!
Caleb gets the Temporal Chalice and the Nein have to pop his safety bubble
Caleb tries to fist fight Istus in a Seven Eleven parking lot at 3am
Yall im back on my bullshit with this
Can you even imagine how absolutely GUTTED Nott would be to see Caleb w his actual mother???
How fucking PISSED Beau would be bc they were supposed to watch eachothers backs???
How divisive the Nein would be bc yeah Caleb has warped space time with some weird relic but hes HAPPY??
I dont mean to say this out of the tags but like, they see caleb smiling like an actual human and like they’re devastated bc their caleb has never looked that open and how are they going to explain to their caleb that they pulled him out of that happy space for what essentially boils down to their own needs?
The Nein essentially having to fine a way to tell poor deluded Caleb that the right timeline is the one where his parents are dead
Can you even imagine how that discussion goes. Like they cant even agree if they should let him be or not
I frequently use a lot of energy work terms that have specific meanings to me based on my experiences and understanding of energy. I’ve seen these terms used by other energy workers too, but the way in which they are used seems to differ somewhat to each person’s background, experience, and beliefs.
For other energy workers curious to compare definitions and for clients of mine who want a better understanding of what I mean by these terms, I wanted to share my personal definitions! These definitions are not put forward as the only possible meanings, they are simply based on my own experiences.
Energy Basics, Types & Bodies
Energy – The underlying forces of the universe (different from physics energy) that can be sensed, manipulated, and used as the basis of magical workings. Every entity in the universe has energy residing in and around it.
Energy type – A distinct type of energy that has its own properties such as water energy, air energy, fae energy, nature energy, void energy, etc.
Energy alignment – When an entity (such as an object, spirit, or person) has a significant connection with or association with a specific energy type.
Energy body – The interior and exterior aspects of someone’s entire energy field running through and intertwined with their astral body. The energy body contains energy centers and channels that intake, process, and expel energy in addition to other specialized functions.
Energy signature – The “DNA” of an energy body that shows the specific composition of energy types and alignments that entity has. It can sometimes also reveal or hint at features of an entity’s energy and astral bodies.
Energy system – The specific way in which all the parts of your energy body operate both internally with each other and externally with energies and entities in the surrounding environment.
Energy centers – A nexus of energy where a significant amount of energy is present and being processed in some kind of way. Energy centers typically have specific functions within an energy system.
Energy channel – A stream where energy flows from one location to another. In an energy system, energy centers are connected by channels.
Energy modes – Classifications for entities who have certain types of energy systems. Some examples include energy vampires, energy suns, empaths, and dischargers. See more information here [x].
Energy Work & Reading
Metawork – The practice and discipline of the three highly interrelated fields of energy work, spirit work, and astral work.
Energy work – The practice and discipline of reading, manipulating, channeling, or directing the flow of energy. A sub-field of metawork. This is not necessarily a type of witchcraft, but can be referred to as witchcraft when energy work is incorporated into someone’s witchcraft practice. Many other types of magical traditions that are not forms of witchcraft also include energy work.
Energy reading – The practice and discipline of sensing energy. A sub-field of energy work. Some examples include aura reading, energy system reading, astral body reading, or energy signature reading.
Energy programming – Using a specific method or technique to direct or manipulate energy in a certain set of ways. Energy programming is an integral aspect of energy work.
Intent – When I say “intent,” I’m referring to the overall purpose and design of the way in which I’ve programmed energy for a magical working.
Energy tether – A connection between two different spirits, objects, people, or other distinct entities. Energy tethers can be used as energy channels to move energy from one entity to another, but they could be used for other purposes.
Charging – Directing energy from any external source to another entity, usually an inanimate object. The object may retain the energy it was charged with for a certain period of time, possibly making it more effective for magical workings.
Energy battery – An object that has been highly charged and can retain this charge for later use. The purpose of a battery is typically only to store the energy it was charged with.
Grounding – Purposefully releasing energy from yourself to an external location. Energy suns must regularly ground to sustain a healthy energy system, but anyone is capable of grounding.
Energy feeding – The opposite of grounding, or purposefully intaking energy from any external source. Energy vampires must use energy feeding to sustain a healthy energy system, but anyone is capable of energy feeding.
Cleansing – The removal of unwanted energies, which usually resets an entity back to its original state. Sometimes also includes replacing the unwanted energies with desired energies.
Energy Shield – Energy shaped and programmed for protection then attached to an entity (such as an object, spirit, or person). Weaker than a ward and more temporary, shields are usually a quick and ephemeral form of defense.
Energy Ward – Like a shield, except generally much larger and attached to a location. This could be a physical or astral place. Personal wards are attached to an entity (such as an object, spirit, or person), but generally are much stronger and last much longer than a shield.
Ward System – A multilayer, complex set of wards. Typically each layer is programmed for a different type of function and when combined these layers synergetically work together for well-designed protection.
If any of these definitions resonate with you, feel free to use them but if quoting me or reposting somewhere, please attribute credit back to me. Thanks!
Me to american animation: I know your stories are great buy why does your animation suck so bad?
American animation: We have to create simplified characters to make the movement faster and more creative and interesting.
Me glancing at Japan:
Me: k.
Hey you know what studios do in America? Due to animators unionizing, instead of paying all the animators proper wage they started sending animation to be done over seas to lower labor costs. Now most studios’ animation are shipped to Korea and China and etc., which means the designs for the characters have to be simplified for easy character animation. Not to mention the history of American animation overall and how the American cartoon style has led towards more simplified styles over the years.
Also animation in Japan, while it does have plenty sakuga stuff, are actually just budget dumps for the best fight scenes. During normal scenes, characters can be very static and has a lot of holds. There’s also the mouth-flapping thing that a lot of animators in America detest. Everything is revolved around budgets for both countries. For America, to pay animators working wages they decided to cut costs and ship labor overseas. For Japan it means terrible working hours and labor, where plenty of animators have fallen ill or even die in their own cubicles.
So watch your fucking language and learn animation history. People like you are the reason why a lot of studios are cutting costs on their workers in America.
also cool of you to compare comedy scenes to action scenes. Like, it really does come down to the money, but let’s compare apples to apples
Action scene in an American animated adventure show
Action scene in an American animated adventure move (where the budget will be higher)
Low budget Japanese animation (though I’ll grant it’s also dated, it’s what I had):
Hell, these drama moments from a comedy show aren’t half bad
There’s another bigger problem here to my mind:
Visual style is not the same thing as Animation.
Like…Garnet’s wedding dance from “Reunited” is actually very NICELY animated! It’s fluid, it’s dynamic, it’s expressive! It does the thing animation is supposed to do and uses Motion to communicate Narrative.
Buuuuuuuut Garnet’s got a big goofy grin on, her proportions are not entirely “on model” (for the sake of facilitating the big expressive dancing) and the perspective is relatively flat, erego it is “bad” animation.
Except that all of those things are and have been from the very start deliberate aspects of “Steven Universe”’s visual aesthetic. An aesthetic that is connected to the show’s animation by virtue of having that aspect in mind at a design level, yes, but it’s not really the same thing.
The OP’s problem isn’t about animation, but stylistic preference. And that’s a preference which they have every right to! But it isn’t something that can be conflated with nor draped in the supposedly objective legitimacy of citing the animation itself as bad.