Ok so imagine your fantasy setting with your typical giant spiders.
Ok, now imagine that these spiders have largely been domesticated for their incredibly valuable silk. They help make clothes, rope, textiles, even ARMOR. They’re almost treated like carnivorous cows in the regions that can support them. They might even name these girls the classic names like “Bessie”. They’re great mothers and produce many young; useful for trade and… even food if you like The Crunch.
People in this world are hardly afraid of big spiders the same as we’re hardly afraid of big dogs. Wary of wild ones, but not scream and cry terrified. Smaller spiders…it depends. Would you be scared if you suddenly saw a tiny cow crawling on your wall? The only type of spider people collectively fear are the hunting types: the ones that don’t spin webs, and instead attack their prey with brute force and a much stronger venom.
These large domestic spiders are incredibly lazy. They’ll sit in their webs and wait for their handlers to put their food on the web. Unless you get tangled, they don’t see you as food. This makes them great guards as well. They build traps for you. The venom isn’t deadly to humans…but can still be used as a weapon or in medicine. They’re just so damn useful that millennia ago, people put aside their instinctual fear just to get those sweet benefits.
Thank you for attending my TedTalk.
All of y’all replying to this like “UMM DROW” “what about DROW” are missing the point
Of course I thought of Drow, but I don’t want giant spiders reserved for a society of (generally) evil edgy elves living a spider themed life.
I want giant spiders to be COMMON domestic creatures, as much as they are a common fantasy monster. A case in which giant spiders are just so useful to have around that they are kept by dwarves/humans/elves/whomever you want this flavor to go to, and they cease being this creepy thing because at the end of the day they’re still just animals…but big.
((Also just to clarify; I would actually find a tiny cow crawling along my wall to be unsettling.))
Music to write, roleplay, or study to! These playlists are works in progress and are continuously growing and improving. Titled after like-themed action movie and game music, the playlists each have their own personality, and encourage different moods or activity levels. Most music is from soundtracks. The calmest playlists, Temple Ruins and Party Camp, are useful for getting into the mood. This music is less distracting. Once your pace is set, or if you want to get in the mood for an action scene, Underworld or Boss Fight are the playlists for you. Tavern Nights is what it sounds like, full of highs and lows but can be distracting. Field Music is right in the middle, with lots of color.
All playlists are available to follow on Spotify, and can also be accessed via the web player with a free Spotify account. Just click on the [listen] for the link. Please do not hesitate to suggest music/changes to me, either here or on Spotify.
Title: Temple Ruins Mood: tense, eerie, dark and scary Volume: quiet, few musical swells Action: creeping through a dark ruin and avoiding spiders Instruments: minimal orchestral Lyrics: few (non-English)
Title: Party Camp Mood: calm, mysterious, romantic Volume: soft, somewhat dynamic Action: resting after a long day of travel Instruments: minimal orchestral
Title: Field Music Mood: cheerful, adventurous, vigilant Volume: low to medium, dynamic Action: adventuring with your companions Instruments: orchestral Lyrics: few (non-English)
Title: Tavern Nights Mood: cheerful as well as sombre Volume: medium to high, dynamic Action: eating and drinking with the locals Instruments: mainly guitar and fiddle, some harp Lyrics: yes (including English)
Title: Underworld Mood: terra incognita, on the hunt, betrayal Volume: mid-low with many dynamic moments Action: venturing into the land of demons and the undead Instruments: orchestral Lyrics: yes (non-English)
You know what fantasy writing needs? Working class wizards.
A crew of enchanters maintaining the perpetual flames that run the turbines that generate electricity, covered in ash and grime and stinking of hot chilies and rare mushrooms used for the enchantments
A wizard specializing in construction, casting feather fall on every worker, and enchanting every hammer to drive nails in straight, animating the living clay that makes up the core of the crane
An elderly wizard and her apprentice who transmute fragile broken objects. From furniture, to rotten wood beams, to delicate jewelry
A battle magician, trained with only a few rudimentary spells to solve a shortage of trained wizards on the front who uses his healing spells to help folks around town
Wizarding shops where cheery little mages enchant wooden blocks to be hammered into the sides of homes. Hammer this into the attic and it will scare off termites, toss this in the fire and clean your chimney, throw this in the air and all dust in the room gets sucked up
Wizard loggers who transmute cut trees into solid, square beams, reducing waste, and casting spells to speed up regrowth. The forest, they know, will not be too harsh on them if the lost tree’s children may grow in its place
Wizard farmers who grow their crops in arcane sigils to increase yield, or produce healthier fruit
Factory wizards who control a dozen little constructs that keep machines cleaned and operational, who cast armor to protect the hands of workers, and who, when the factory strikes for better wages, freeze the machines in place to ensure their bosses can’t bring anyone new in.
Anyway, think about it.
Construction wizards to turn back time to root out wood worm and strengthen old buildings.
A wizard tailors who transmutes cloth into fully made clothes without seems and leaving behind no scraps
A wizard who works in public transit, timing out teleports with detailed schedules, time magic, and enchanted communications, sending dozens of people to far away cities for a day or work or leisure
A team of wizard gardeners tend to trees grown far outside their native range, and ideal climate, encircled with runes and fed potions to grow none the less
A wizard sits in their office in the aqueduct, re-casting the spells that allow its precious water to flow to the city uphill
A wizard fisher casts water repelling spells on the sailors and the stairs, keeps the hoist on the anchor from rusting, casts balls of heat that keep everyone warm below decks. Their real job is to herd fish together so they can be caught in single huge nets, and keep them cold as the boat returns to land.
There are so many possibilities outside of “stodgy academic who wears ugly robes” and “Very good holy man who helps everyone and the fact they’ve never had a job is never brought up” and “evil wizard toiling away on great evils in his evil tower in the evil country.”
Wizards who come out and ward your home for you, like the magical equivalent of a home security system.