isitwednesday:

If you’re looking for a cinematic webcomic reading experience, look no further than…

This Week’s Spotlight: Adrift by Paige McIntosh

Updates: Periodically (multiple pages 1 – 2 a month)
Recommended if you liked: 6 cm/s, The Last of Us, When The Wind Blows (James Patterson), The Cat Returns, Countdown to Countdown

Adrift by @hobermenart follows Anne, a girl with wings, who is trying to find out who she is and where she came from. With the help of her best friend Holiday, she sets out to find her origins.

Reading this story is an experience that begins with the framing of the panels on the website. Paige has created a background of ivy and bars that centres the the single panel pages. Once the reader is effectively grounded in the story, you begin to flip through each page: giving the effect that if you clicked fast enough you could almost get an animated “flipbook.”

This style makes the pacing and detail-oriented nature of the comic stand out. Each moment is giving the timing it deserves. Paige establishes in the very first panels that this isn’t a webcomic that shies away from taking its time. The movement of a drop of water is spread out over multiple pages, slowly moving into a narrower focus on an important icon. Adrift makes you aware of the passing of time, in the same way that Anne must feel with not being able to remember her past. By slowing the story down, the reader hones in on what is important, gently guided by the storytelling.

The artwork itself is also incredible to look at: environments, whether urban or natural, are drawn in intricate detail. The main characters have appearances that are at once fantastical and human-like. The loose brush strokes work together in a way that looks effortless (though we’re sure it takes a lot of effort!)

Oh, and we definitely love the facial expressions!

Read it HERE from the beginning!

Support independent artists!
Paige’s Patreon

Great Webcomics with Aros and Aces

aroworlds:

aceadvice:

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Webcomics are great – they’re usually free to read (all the ones listed here are) and fun to follow. Webcomics are also uniquely suited to include a diverse cast of characters. This is a list of comics I feel are really good that include aromantic-spectrum and asexual-spectrum characters. Look for descriptions under the cut!

Keep reading

Please click “keep reading” because there’s short summaries about each comic and mentions of which characters are a-spec, along with advisory information!

Webcomic tips

drunkgeralt:

xamag-main:

In the conclusion for now, some things I’d really recommend doing if you’re seriously considering making a webcomic (or really a comic in general). Some of these don’t really apply to strips or gag-a-day type of comics, but I’m not talking about those here.

1. Write down ideassketch stuff, LEGIBLY. “I’m gonna remember it later” NEVER works. And if you scribble it somewhere on a piece of paper, you’d better scan it or retype in one doc later, because tiny notes always get lost among other doodles in my skethbooks.

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(i know it’s hard to keep everything clean and organized, but this mess is just not productive)

If your project is a collaboration, save your conversations. If you’re working alone, make a blog for your ramblings. You have no clue what tears of relief I cry when I open that blog and rememeber I don’t have to painstakingly look through my heaps of sketchbooks and folders for a tiny idea I’m not even sure I wrote down a few months ago.

2. Inspiration folders, or even better, inspo blog with tags also help with collecting and remembering ideas. Color schemes, landscapes, style inspirations, atmospheric stuff, maybe some photo references, all those neat things.

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3. Basic tier: character design sheets. Top tier: common poses, expressions. God tier: outfits they wear throughout the comic. Holy cow tier: turnaround sheets for all those outfits.

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(I’d die trying to find good pages for references without these)

4. If you haven’t finished detailing the plot, don’t even think about moving on to drawing the comic. You’re gonna regret it when you come up with a really cool plot element that can’t be incorporated anymore because you’ve already drawn all the parts you could’ve tweaked.

5. Don’t just define the plot, make a script. Writing down the lines and the brief description of the actions serves me fine:

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(notice that I approximately divided the pages & the text that’d go to each panel on a page)

6. Hard mode: make thumbnails for all the pages, if possible. At least whenever a new chapter starts. 

7. If your story involves some convoluted chronology shenanigans, you’d better write down the events of your timeline in the chronological order.

8. Backgrounds. You can’t avoid them, bro. Like half of the comics are backgrounds, especially if your story involves a lot of adventuring and looking around. I know it hurts, but you’ll have to become friends with them. Read some tutorials, practice on photos, go out and sketch some streets, use 3d programs (like Google Sketch) to understand the perspective, use sites like houseplans to visualize your buildings

better, I don’t know. Just be prepared for their imminent evil.  

9. If you’re drawing digitally, pick a brush size for the lines and stick with it. You don’t want your lines and detail levels to look all wonky and inconsistent in different panels. And I don’t mean the cool stylistic varying lines, I mean this:

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Also, things on the background should have thinner and/or lighter lines to avoid distraction. Usually less details too, unless you’re making a busy background with a simple foreground to help it pop out. Or wanna draw the attention to an object on the bg.

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10. Readable fonts. Even if you chose to ignore people with poor sight or dyslexia, the majority of your readers aren’t gonna be excited about struggling to decypher this:

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Also, as much as I love my black speech bubbles, colorful text on black still kinda hurts the eyes. I wouldn’t recommend doing that for all the characters. Black speech bubbles are usually used for creepy, inhuman voices. And yes, having a colorful outline in this case helps.

11. Probably newsflash, but did you know that panels have their place, order and functions? They do! My favourite thing ever is how I used panels when I was like 12:

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(comics ain’t rocket science, but this one is)

The composition of the panels and word balloons always serve for a better reading experience. They guide your eyes over the page, so that you never feel lost or confused. The images in the comic equal frames in a movie, so it’s pretty damn important in what order you look at things and how quickly you can understand what’s going on!

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(Eric Shanower & Scottie Young’s Wizard of Oz)

12. One update a week is fine for testing waters. Don’t overestimate yourself, especially if you have a pretty busy life outside it. A stable comic that updates slowly, but regularly is better than an unpredictable erratic one. You can always pick up the pace later, if you feel confident enough.

13. Try to always have a buffer – a couple of pages in reserve. If you’re making the pages much faster than you’re updating, this shouldn’t be a problem. But if those paces are equally the same, it’s goddamn HARD. But on the other hand, if something happens and you skip an update, those come in handy.


If you’re looking at this list and thinking “wow that’s a LOT of work”, you’re totally right. And it’s okay to be intimidated at first! But that’s why it’s important to start with something small. Once you get the formula down, these things will be natural to you.

@sidelley